Generic Heroes

Several generic heroes in Kagihime Monogatari Eikyū Alice Musou are not playable and can be found and fight them throughout any stages. Unlike the playable Characters, these generic heroes are only performed normal and strong attacks and cannot perform any charge related combos, instead, they focusing on skills much like the playable characters' can and they cannot perform their Musou Attacks.

Aruto/Rofel Scenario

 * Warrior (1st specialization: Swordsman, Mercenary), (2nd specialization: Gladiator, Moonlord, Destroyer, Barbarian)
 * Archer (1st specialization: Sharpshooter, Acrobat), (2nd specialization: Wind Walker, Templest, Artillery, Sniper)
 * Knight (1st specialization: Sword Knight, Magic Knight, Sheath Knight), (2nd specialization: Lord Knight, Flame Knight, Hundred Sword)
 * Soldier (Similar to the said class)
 * Cavalier (Similar to the said class)

Sarara Scenario
Note: these generic heroes doesn't have specializations. Instead, they're fixed classes.


 * Gunner - Heavy Gunner, Support Gunner, Runner Gunner
 * Guardian - Shooting Trooper, Shelling Trooper, Snipping Trooper.
 * Tactician - Supporter, First Aider, Moral Booster

Kasumi Scenario

 * Sorceress/Sorcerer (1st specialization: Elemental User, Force User), (2nd specialization: Smasher User, Gravity User, Snow User, Fire User)
 * Magician (1st specialization: High Magician, Shadow Magician, Battle Magician), (2nd specialization: Elemental Master, Shadow Master, Dimension Master)
 * Witch/Wizard
 * Psychic

Simon Scenario

 * Cleric (1st specialization: Paladin, Priest), (2nd specialization: Guardian, Crusader, Saint, Inquisitor)
 * Fallen (1st specialization: Heretic), (2nd specialization: Arch Heretic)
 * Kali (1st specialization: Screamer, Dancer), (2nd specialization: Dark Summoner, Soul Eater, Blade Dance, Soul Dance)
 * Soldier (Similar to the said class)
 * Cavalier (Similar to the said class)

Takion Scenario

 * Soldier (Similar to the said class)
 * Cavalier (Similar to the said class)
 * Hunter
 * Archer (Similar to the said class, but they wields crossbows instead).

Flice Scenario

 * Appeared from Aruto/Rofel and Kasumi Scenarios.

Windy Scenario

 * Appeared from Aruto/Rofel, Takion and Simon Scenarios.

Warrior
(Swordsman, Mercenary, Gladiator, Moonlord, Destroyer, Barbarian)


 * Normal Attack: (Sword) Does a four slash combo similar to Aruto's, but they perform four slashes instead of six.


 * Normal Attack: (Axe) Does a two swings followed by a whirling attack that hits everything around the user multiple times.


 * Normal Attack: (hammer) Does a three swings followed by a jump and a small AoE ground slam.


 * Strong Attack: Does a side kick, then follow up with a sweeping kick.

Skill Attacks
Swordsman

Moonlight Splitter: Slashes three times to shoot a crescent shaped projectile from their sword in front (similar to Aruto's C1).

Knight, Soldier, Cavalier

 * Normal Attack: Does a four slash combo.


 * Strong Attack: Does a heavy slash attack.

Archer
(Sharpshooter, Acrobat, Wind Walker, Tempest, Artillery, Sniper)


 * Normal Attack: (Short Bow/Long Bow) Shoots arrow shots.


 * Normal Attack: (Crossbow) Shoots 3 burst arrow shots.


 * Strong Attack: Does a single hit kick.

Gunner
(Heavy Gunner, Support Gunner, Runner Gunner)


 * Normal Attack: Shoots a weak gun shots.


 * Strong Attack: Shoots a strong gun shot, causing hitstun on hit.

Sorceress/Sorcerer
(Elemental User, Force User, Smasher User, Gravity User, Snow User, Fire User)


 * Normal Attack: Shoots a weak magic shots.


 * Strong Attack: Does a strong melee attack, causing hitstun on hit.

Cleric
Paladin, Priest, Guardian, Crusader, Saint, Inquisitor)


 * Normal Attack: (Mace) Does a 3 hit mace bashes and does a shield uppercut at the end that knocks away the target.


 * Normal Attack: (Flail) Does a 3 hit flail bashes and does a heavy swing at the end that knocks away the target.


 * Normal Attack: (Wand) Does a 3 hit wand bashes and point it in front to cast bolts of lightning in front at the end.


 * Strong Attack: Does a strong kick attack, causing hitstun on the second hit.