Armor

Armor is the general term in Kagihime Monogatari Eikyū Alice Musou for items worn on the body, mainly for protection. In fact, all equippable items except Rings, Earrings, Necklace and character specific Weapons are classified as Armor for gameplay purposes. Most types of Armor items can equip to all characters to increase the character's Defense, Hit Points and Stats (but does not change the character's clothing appearance, only stats).

There are 5 types of armors:
 * Helmet
 * Upper Body
 * Lower Body
 * Gloves
 * Boots

Armor may also refer to Chest Armor, Body Armor or Torso Armor, the type of items worn on the character's Upper Body: i.e. breastplates, cloaks, capes, chain mails and other types of protection from damage received from the enemy.

Like weapons, the rarest armors can only be obtained in higher difficulty levels such as "Hard" or "Chaos" or can be bought from Wonderland Market's Forbidden Workshop available if any character reaches the level 60 or above. Players can carry up to 1000 armors.

Armor Attributes
Similar to Weapon Attributes, except being a defensive or stat bonus as opposite of offensive bonus. With a maximum of 50 levels per attribute, up to 10 can be attached to a non-unique armor items via armor fusion. Attributes with special properties have no level capacity.

{| border="1" cellpadding="2" style="font-size:14px;text-align:center" bgcolor="#EEEEEE" !width="140"|Attribute !width="540"|Effects !colspan="2"|Armor Attributes !colspan="2"|Non-defensive Attributes
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 * Thorns || Chance to reflect damage taken from the enemy attack by equal to the enemy's attack power. 0.5% chance per level.
 * Vitality || Raises maximum Hit Points (HP) by 25% per level (Temporally increased HP as long as any armors equipped).
 * Willpower || Raises maximum Mana Points (MP) by 25% per level. (Temporally increased MP as long as any armors equipped).
 * Survival || Raises defense and magic defense power by 15% per level while lowering overall health by 0.5% every 5 levels.
 * Wall || Raises defense and magic defense power by 15% per level while lowering overall attack and magical attack power by 0.5% every 5 levels.
 * Sonic || Raises the character's Agility rating by 25% per level (Temporally additional increased AGI as long as if any armors, accessories, weapons and runes equipped with the same affinity)
 * Beast || Raises the character's Strength rating by 25% per level. (Temporally additional increased STR as long as if any armors, accessories, weapons and runes equipped with the same affinity)
 * Wise || Raises the character's Intellect rating by 25% per level. (Temporally additional increased INT as long as if any armors, accessories, weapons and runes equipped with the same affinity)
 * Vital || Raises the character's Vitality rating by 25% per level. (Temporally additional increased VIT as long as if any armors, accessories, weapons and runes equipped with the same affinity)
 * Barricade || Greater increases the character's defense power by 25% per level. (Temporally additional increased defense power as long as if any armors, accessories and runes equipped with the same affinity)
 * Heaven (1) || Reduce damage received from enemy's Musou/Super attacks by 25% per level.
 * Defenso || Reduce damage received from enemy's higher combos by 0.1% every 2 levels.
 * Iron Wall || Reduces physical attack damage received from the enemy by 25% every 2 levels.
 * Tent || Reduces magical damage received from the enemy by 25% every 2 levels.
 * Velocity || Raises dash speed by 5% every 2 levels.
 * Chain || Maintains combo time longer by 1 second.
 * <span title="火炎">Ruby || Reduce damage received from fire elemental attacks and shortens the duration of burn debuff by 100% per level. (Temporally additional reduced damage from fire elemental attacks as long as if any armors, accessories and runes equipped with the same affinity)
 * <span title="氷結">Sapphire || Reduced damage received from water elemental attacks and shortens the duration of frozen and frostbite debuff by 100% per level. (Temporally additional reduce damage from water elemental attacks as long as if any armors, accessories and runes equipped with the same affinity)
 * <span title="雷撃">Topaz || Reduce damage received from light elemental attacks and shortens the duration of electrocution debuff by 100% per level. (Temporally additional reduced damage from light elemental attacks as long as if any armors, accessories and runes equipped with the same affinity)
 * <span title="台風">Jade || Reduce damage received from wind elemental attacks and shortens the duration of Aeroblow debuff by 100% per level. (Temporally additional reduced damage from wind elemental attacks as long as if any armors, accessories and runes equipped with the same affinity)
 * <span title="地形">Onyx || Reduce damage received from earth elemental attacks and shortens the duration of weakening debuff by 100% per level. (Temporally additional reduced damage from earth elemental attacks as long as if any armors, accessories and runes equipped with the same affinity)
 * <span title="腐食">Emerald || Reduce damage received from dark elemental attacks and shortens the duration of poison debuff by 100% per level. (Temporally additional reduced damage from dark elemental attacks as long as if any armors, accessories and runes equipped with the same affinity)
 * <span title="狡猾">Amethyst || Reduce damage received from arcane elemental attacks and shortens the duration of anti-magic debuff by 100% per level. (Temporally additional reduced damage from arcane elemental attacks as long as if any armors, accessories and runes equipped with the same affinity)
 * <span title="旋風">Cyclone || Taking no chip damage from blocking (any level ranges from 1 to 50).
 * <span title=" 保護">Shield || Greatly reduce damage received from enemy officers and bosses's lethal attacks (any level ranges from 1 to 49). At maximum level, the player recieves no damage from any weak non-enemy officer enemies' attacks.
 * <span title="閃光">Fragment || Chance to explode after the character is attacked by the enemies with 0.5% chance per level.
 * <span title="疾走">Spurt || Raises the chances of enemies dropping the winged boots power-up with 0.5% chance per level.
 * <span title="治癒">Recovery || Heals the character's HP overtime by 1% per level for every 5 seconds.
 * <span title="仙人">Hermit || Restores the character's MP overtime by 5% per level for every 5 seconds.
 * <span title="高揚">Uplift || Taking hit fills up the Musou gauge faster by 1% per level. At maximum level, taking hit will instantly fills up the Musou gauge.
 * <span title="開眼">Enlightenment || Taking hit fills up the Burst gauge by 1% per level. At maximum level, taking hit will fill up Burst gauge faster.
 * <span title="誘爆">Explosive || Chance to generate shockwave when the character is attacked by the enemy with 0.5% chance per level.
 * <span title="爆花">Vigor || Chance to release a protective shockwave when the character is attacked by the enemy with 0.5% chance per level.
 * <span title="雷花">Static || Chance to release lightning bolts when the character is attacked by the enemy with 0.5% chance per level.
 * <span title="才能">Talent || Reduce damage received from enemy's Skill Attacks by 25% per level. (Temporally additional reduced damage from Skill Attacks as long as if any armors, accessories and runes equipped with the same affinity)
 * <span title="守護">Guardian || Reduce damage received from enemy Musou and Burst Musous by 25% per level. (Temporally additional reduced damage from Musou Attacks as long as if any armors, accessories and runes equipped with the same affinity)
 * <span title="天国">Heaven (2) || Reduce damage received from enemy's Musou attacks when equipping two armors with the same affinity (25% per level).
 * <span title="破天">Aero || Reduces damage received from enemy's jumping attacks and/or air combos by 25% per level. (Temporally additional reduced damage from enemy jumping attacks and/or air charge combos as long as if any armors, accessories and runes equipped with the same affinity)
 * <span title="怯懦">Scare || Chance to cause the attacking enemies to flee in terror when the character is attacked by the enemy with 0.5% chance per level.
 * <span title="気絶">Aweful || Chance to cause the attacking enemies to faint momentarily when the character is attacked by the enemy with 0.5% chance per level.
 * <span title="蝸牛">Morass || Chance to slow down affected enemies when the character is attacked by the enemy with 0.5% chance per level.
 * <span title="凱歌">Jubilation || Restores a small portion of health when the character is not taking hit damage for 10 seconds by 1.0% HP for every 5 seconds per level.
 * <span title="補充">Replenish || Restores a small portion of mana faster when the character is not using the Skill Attacks for 10 seconds by 1.0% per level for every 5 seconds per level
 * <span title="咆哮">Roar || Restores a small portion of Musou when the character is not using the Musou Attacks for 10 seconds by 1.0% per level for every 5 seconds per level.
 * <span title="勝鬨">Triumph || Restores a small portion of the Burst gauge after 10 seconds. 1.0% of Burst gauge per level for every 10 seconds.
 * <span title="突風">Anemoi || Reduce damage received from caused by knock back attacks by 1% per level. At maximum level, It will received no damage from caused by knock back attacks.
 * <span title="暴風">Gale  || Raises defense power based on the number of enemies defeated by the user by 5% per level. At maximum level, defeating every 100 enemies will double the defense power.
 * <span title="彗星">Comet  || Raises the Direction Charge damage by 25% per every 5 levels.
 * <span title="迅雷">Thunderclap  || The user will not flinch from any attacks while running or dashing (any level ranges from 1 to 50).
 * <span title="百花">Efflorescence  || Raises duration of strength boost provided by Counterattacking Moves by 5% per level.
 * <span title="烈火">Conflagration  || Chance to cause the attacking enemies to explode and sent flying after the character is attacked by the enemy by 0.5% chance per level.
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 * <span title="疾走">Spurt || Raises the chances of enemies dropping the winged boots power-up with 0.5% chance per level.
 * <span title="治癒">Recovery || Heals the character's HP overtime by 1% per level for every 5 seconds.
 * <span title="仙人">Hermit || Restores the character's MP overtime by 5% per level for every 5 seconds.
 * <span title="高揚">Uplift || Taking hit fills up the Musou gauge faster by 1% per level. At maximum level, taking hit will instantly fills up the Musou gauge.
 * <span title="開眼">Enlightenment || Taking hit fills up the Burst gauge by 1% per level. At maximum level, taking hit will fill up Burst gauge faster.
 * <span title="誘爆">Explosive || Chance to generate shockwave when the character is attacked by the enemy with 0.5% chance per level.
 * <span title="爆花">Vigor || Chance to release a protective shockwave when the character is attacked by the enemy with 0.5% chance per level.
 * <span title="雷花">Static || Chance to release lightning bolts when the character is attacked by the enemy with 0.5% chance per level.
 * <span title="才能">Talent || Reduce damage received from enemy's Skill Attacks by 25% per level. (Temporally additional reduced damage from Skill Attacks as long as if any armors, accessories and runes equipped with the same affinity)
 * <span title="守護">Guardian || Reduce damage received from enemy Musou and Burst Musous by 25% per level. (Temporally additional reduced damage from Musou Attacks as long as if any armors, accessories and runes equipped with the same affinity)
 * <span title="天国">Heaven (2) || Reduce damage received from enemy's Musou attacks when equipping two armors with the same affinity (25% per level).
 * <span title="破天">Aero || Reduces damage received from enemy's jumping attacks and/or air combos by 25% per level. (Temporally additional reduced damage from enemy jumping attacks and/or air charge combos as long as if any armors, accessories and runes equipped with the same affinity)
 * <span title="怯懦">Scare || Chance to cause the attacking enemies to flee in terror when the character is attacked by the enemy with 0.5% chance per level.
 * <span title="気絶">Aweful || Chance to cause the attacking enemies to faint momentarily when the character is attacked by the enemy with 0.5% chance per level.
 * <span title="蝸牛">Morass || Chance to slow down affected enemies when the character is attacked by the enemy with 0.5% chance per level.
 * <span title="凱歌">Jubilation || Restores a small portion of health when the character is not taking hit damage for 10 seconds by 1.0% HP for every 5 seconds per level.
 * <span title="補充">Replenish || Restores a small portion of mana faster when the character is not using the Skill Attacks for 10 seconds by 1.0% per level for every 5 seconds per level
 * <span title="咆哮">Roar || Restores a small portion of Musou when the character is not using the Musou Attacks for 10 seconds by 1.0% per level for every 5 seconds per level.
 * <span title="勝鬨">Triumph || Restores a small portion of the Burst gauge after 10 seconds. 1.0% of Burst gauge per level for every 10 seconds.
 * <span title="突風">Anemoi || Reduce damage received from caused by knock back attacks by 1% per level. At maximum level, It will received no damage from caused by knock back attacks.
 * <span title="暴風">Gale  || Raises defense power based on the number of enemies defeated by the user by 5% per level. At maximum level, defeating every 100 enemies will double the defense power.
 * <span title="彗星">Comet  || Raises the Direction Charge damage by 25% per every 5 levels.
 * <span title="迅雷">Thunderclap  || The user will not flinch from any attacks while running or dashing (any level ranges from 1 to 50).
 * <span title="百花">Efflorescence  || Raises duration of strength boost provided by Counterattacking Moves by 5% per level.
 * <span title="烈火">Conflagration  || Chance to cause the attacking enemies to explode and sent flying after the character is attacked by the enemy by 0.5% chance per level.
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 * <span title="気絶">Aweful || Chance to cause the attacking enemies to faint momentarily when the character is attacked by the enemy with 0.5% chance per level.
 * <span title="蝸牛">Morass || Chance to slow down affected enemies when the character is attacked by the enemy with 0.5% chance per level.
 * <span title="凱歌">Jubilation || Restores a small portion of health when the character is not taking hit damage for 10 seconds by 1.0% HP for every 5 seconds per level.
 * <span title="補充">Replenish || Restores a small portion of mana faster when the character is not using the Skill Attacks for 10 seconds by 1.0% per level for every 5 seconds per level
 * <span title="咆哮">Roar || Restores a small portion of Musou when the character is not using the Musou Attacks for 10 seconds by 1.0% per level for every 5 seconds per level.
 * <span title="勝鬨">Triumph || Restores a small portion of the Burst gauge after 10 seconds. 1.0% of Burst gauge per level for every 10 seconds.
 * <span title="突風">Anemoi || Reduce damage received from caused by knock back attacks by 1% per level. At maximum level, It will received no damage from caused by knock back attacks.
 * <span title="暴風">Gale  || Raises defense power based on the number of enemies defeated by the user by 5% per level. At maximum level, defeating every 100 enemies will double the defense power.
 * <span title="彗星">Comet  || Raises the Direction Charge damage by 25% per every 5 levels.
 * <span title="迅雷">Thunderclap  || The user will not flinch from any attacks while running or dashing (any level ranges from 1 to 50).
 * <span title="百花">Efflorescence  || Raises duration of strength boost provided by Counterattacking Moves by 5% per level.
 * <span title="烈火">Conflagration  || Chance to cause the attacking enemies to explode and sent flying after the character is attacked by the enemy by 0.5% chance per level.
 * -bgcolor="#F4E16F"
 * <span title="突風">Anemoi || Reduce damage received from caused by knock back attacks by 1% per level. At maximum level, It will received no damage from caused by knock back attacks.
 * <span title="暴風">Gale  || Raises defense power based on the number of enemies defeated by the user by 5% per level. At maximum level, defeating every 100 enemies will double the defense power.
 * <span title="彗星">Comet  || Raises the Direction Charge damage by 25% per every 5 levels.
 * <span title="迅雷">Thunderclap  || The user will not flinch from any attacks while running or dashing (any level ranges from 1 to 50).
 * <span title="百花">Efflorescence  || Raises duration of strength boost provided by Counterattacking Moves by 5% per level.
 * <span title="烈火">Conflagration  || Chance to cause the attacking enemies to explode and sent flying after the character is attacked by the enemy by 0.5% chance per level.
 * -bgcolor="#F4E16F"
 * <span title="百花">Efflorescence  || Raises duration of strength boost provided by Counterattacking Moves by 5% per level.
 * <span title="烈火">Conflagration  || Chance to cause the attacking enemies to explode and sent flying after the character is attacked by the enemy by 0.5% chance per level.
 * -bgcolor="#F4E16F"
 * <span title="烈火">Conflagration  || Chance to cause the attacking enemies to explode and sent flying after the character is attacked by the enemy by 0.5% chance per level.
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 * <span title="探索">Magic Find || Better Chance of Getting Magic Items by 100% per level. This attribute is useful even on Alice difficulty. (Temporally additional increased the chance of Getting Magic Items as long as if any armors, accessories and runes equipped with the same affinity)
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 * <span title="黄金">Gold Find || Multiplies the gold drop upon defeated the enemy by 100% per level. This attribute is useful even on Alice difficulty. (Temporally additional increased gold drop rate as long as if any armors, accessories and runes equipped with the same affinity)
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 * <span title="経験">EXP Boost || Multiplies the EXP gain upon defeated the enemy by 100% per level. This attribute is useful even on Alice difficulty. (Temporally additional increased EXP rate as long as if any armors, accessories and runes equipped with the same affinity)