Alice Twins

The Alice Twins (双子のアリス) are recurring and the playable characters in Kagihime Monogatari Eikyū Alice Musou and they are from originally appeared in Kagihime Monogatari Eikyū Alice Rondo. They serve for Alternate L Takion who work with the Arcane Dynasty. These are unique tag team of two Alice girls pink and blue girls with different moves and skill attacks.

Takion arc
Introduced in Chapter 4 in Story Mode, the Alice Twins are twins and two young girls who follow Takion and befriend Tapio for variety of reasons. According to the lore, the Alice Twins are probably a another Alice Musou girls which take down nearly 500 enemy riots and they have chance to end the riot wars.

During the stage, they appear anywhere in the battlefield as the two girls are hiding in the containers as they play hide n' seek. In order to find them, the player must find two girls by breaking the container with one of them start shaking. Once the player found all two girls, the Alice Twins speak a polite apology for their troubles and never play hide n' seek in the battlefield; instead playing with Bruno to bring their happiness by playing differently.

As the story progresses, the Alice Twins become a proof of hope which they have full power -to fight Jabberwocky’s riot wars much like Aruto Arc was.

Appearance
The Alice Twins are two youngest children of 8 years old which they prefer as "Mini Arisu's". They have a blonde colored hair with side hairs and very long hair on the back of her hair, also having an ahoge on top of their head and hairband, green eyes and hairbands. They wears a pale knee-length dress with a white pinafore overtop, a white tights and a pair of shoes which the same color as their dress. Their colors of dress are blue while other one is pink.

Personality
The Alice Twins are unique, cooperative and a perfect charming duo, Alice Twins are synchronized pair of twins who tend to finish each other's sentences at times. This mental connection between sisters is among their most defining trait as both use Arcane element. Even though both girls are cheerful, happy, energetic and polite.

Gameplay
Stats (without accessories and/or armors and default weapon equipped)

Main Stat: AGI/INT (Physical/Magical ATK)

Movesets
Pink Alice= Ground Moveset

, , , : Pink Alice swings multiple times with her giant crayon consist of horizontal swing left to right, stab forward and jumping vertical swing. Launches the enemy at last hit.

undefined: Pink Alice swings her giant crayon horizontally to send a colorful crayon drawing projectiles in a wide spread in fan shaped up to 8m in front.

, undefined: Pink Alice hits the enemy up in the air with an upward swing.

, , undefined, (undefined): Pink Alice swings her weapon diagonally in front of her multiple times with crayon swing effects, then finishes with a broad swing that stuns the enemies on last hit.

, , , undefined, (undefined): Pink Alice holds her giant crayon outstretched in front of her and spins in one place which sends opponents flying. Then leaps and does a horizontal arcane elemental swing which inflicts a wide horizontal crayon swing of purple energy that travels across the screen, the second effect (with a prior lighting effect) will automatically appear afterwards. Spiraling launches the enemies away at last hit.

Direction, undefined, (undefined): Pink Alice runs forward at said direction of 5 meters and swings to the left. Tapping undefined again makes Pink Alice swing foes away with another quick swing to the right. Puts grounded foes in a stagger position if the dash itself hits the foe with moderate damage.

Dash Crayon ( during dash): Pink Alice hits foe with her giant crayon while dashing forward.

Aerial/Air Combo Moveset

, , , , : A four swings of a basic air combo.

, undefined: Pink Alice swings out a crayon like sonicboom from her weapon downward from the air.

, , undefined: Pink Alice swings upwards to knock the air juggled enemy even higher heights.

, , , undefined: After two swing air combo, Pink Alice swings vertically upwards to create a crayon drawing explosions that inflict multiple hits in the air.

, , , , undefined: After three swing air combo, Pink Alice swings horizontally to create a large crayon drawing blast that blows the airborne enemies away.

Counterattacking Moveset

While blocking the attack with L1 Button, : Pink Alice counters with diagonal swings that spiral launches the attacking enemy away from her.

While blocking the attack with L1 Button, undefined: Pink Alice leaps back and rams the attacking enemy away with her giant crayon.

R1 (Counter): Blue/Pink Alice is being hit, they can call another Blue/Pink Alice to counterattack and forcing switch the another character. This works even on a trip or tumble-over hit state before the character touches the ground, otherwise, this function cannot be activated during a knockback, launch or spiral launch.


 * -|Blue Alice=

Ground Moveset

(Close range)

Note: The Normal Attacks and Charge Attacks patterns are changed depending on the distance between the enemies.

, , , : Blue Alice swings multiple times with her giant quill pen consist of horizontal swing right to left, stab forward and jumping horizontal swing. Launches the enemy at last hit.

undefined: Blue Alice shoots a colorful letter projectiles in a wide spread in fan shaped up to 8m in front.

, undefined: Blue Alice hits the enemy up in the air with an upward swing.

, , undefined, (undefined), (undefined), (undefined): Blue Alice swings a giant quill pen up and down repeatedly to shoot a colorful letter projectiles in front of her, followed by a sweeping backspin slash that staggers foes.

, , , undefined, (undefined): Blue Alice swings a 356° swing with her giant quill pen which sends opponents flying. Then jumps and swing to shoot a colorful letter projectiles around her.

Direction, undefined: Blue Alice leaps into the air at said direction 5m before striking the ground, causing shockwaves with a colorful letter projectiles from the point of contact.

Dash Shoot ( during dash): Blue Alice shoots foe with her giant quilt pen while dashing forward.

(Long range)

(Tap/Hold-able): Blue Alice fires a colorful letter shots from her giant quilt pen.
 * Tapping the Square to shoot a colorful letter shots up to 3 or 4 times and can be followed up a Long Range Charge Attack chain moves.
 * Hold the Square button on any specified shots for 1.5 seconds to charge then released, fires a 3-way colorful letter shots. Also can press the undefined button for Long Range Charge Attack chain moves.

undefined: Blue Alice shoots the same as Close range.

, undefined: Blue Alice shoots a arching colorful letter projectiles in front of her.

, , undefined: Blue Alice shoots 5-hit straight piercing colorful letter projectiles at the distance of 8 meters in front of her.

, , , undefined: Blue Alice shoots a fast floating energy ball with a colorful letter with colorful letters spiraling around at the distance of 10 meters that explodes on impact.

Aerial/Air Combo Moveset

(Close range)

, , , , : A four swings of a basic air combo.

, undefined: Blue Alice shoots a colorful letter projectiles to the ground.

, , undefined: Blue Alice swings upward to create a small whirlwind with colorful letters that hits several times and knocks the air juggled enemy into the higher heights at last hit.

, , , undefined: After three swing air combo, Blue Alice swings diagonally upward twice to create a spherical arcane ball with a colorful letter spiraling around which creates an explosion that inflict multiple hits in the air.

, , , , undefined, (undefined): After three swing air combo, Blue Alice swings horizontally three times to create a spherical arcane ball with a colorful letter spiraling around which creates an expanding explosion that blows the airborne enemies away.

(Long range)


 * (Tap/Hold-able): Blue Alice shoots a colorful letter projectile shot from her giant quilt pen while in midair, but she slowly descents to the ground while shooting. Tapping the button to shoot up to 3 or 4 times and can be followed up a Aerial Charge Attack chain moves (Square, Square, Square, Square)
 * Hold the button on any specified shots for 1.5 seconds to fires a 3-way colorful letter shots while in midair, but she slowly descents to the ground while shooting.

, undefined: Blue Alice shoots the same as Close range Aerial C1.

, , undefined: Blue Alice shoots a angled colorful letter projectiles in front of her.

, , , undefined: Blue Alice shoots a wide angled piercing colorful letter projectiles at the distance of 8 meters in front of her.

, , , , undefined: Blue Alice shoots a angled but fast floating energy ball with a colorful letter with colorful letters spiraling around at the distance of 10 meters before impact that explodes on contact to the ground.

Counterattacking Moveset

While blocking the attack with L1 Button, : Blue Alice counters with diagonal swings that spiral launches the attacking enemy away from her.

While blocking the attack with L1 Button, undefined: Blue Alice leaps back and counter shoots the attacking enemy with a colorful letter shots, stuns the attacking enemy.

R1 (Counter): Blue/Pink Alice is being hit, they can call another Blue/Pink Alice to counterattack and forcing switch the another character. This works even on a trip or tumble-over hit state before the character touches the ground, otherwise, this function cannot be activated during a knockback, launch or spiral launch.

Other function

, : Double Jump (both)

R1: Switch characters (both)

L1: Lock-on the enemy/block strafe/sommesault. Tap to change the Lock-on target. (Blue Alice only)

Skill Attacks
These skills can be follow up from normal, Charge attacks or from other active skills are performed. Pink Alice= Drawing Bombs: Pink Alice brandishes her weapon forward to launch and detonate a small drawing bombs toward an enemy in front of her, launches enemies up the air on impact. (This skill is learned from the start of Alice Twins's level).


 * MP cost: 500
 * Cooldown: 10 seconds

Drawing Gatling Turrets: (Execute this skill by pressing the R1 button) Pink Alice draws and deploy a crayon turret with a gatling gun attachment, attacking enemies with a barrage of artillery shots. Drawing Gatling Turret inherits a percentage of the player's attack power and attacks independently. (This skill requires Alice Twins is Level 10 along with Drawing Cannon Turret).


 * MP cost: 500
 * Cooldown: 20 seconds

Drawing Cannon Turret: (Execute this skill by pressing the L1 button) Pink Alice draws and deploys a crayon Cannon Turret with a slow rate of fire but heavier rounds that cause area-of-effect explosions. Drawing Gatling Turret inherits a percentage of the player's attack power and attacks independently. (This skill requires Alice Twins is Level 10 along with Drawing Gatling Turrets).


 * MP cost: 500
 * Cooldown: 20 seconds

These skills has a two-turret limit which it shares with Drawing Cannon Turret and Drawing Gatling Turrets. Turrets are invincible and any enemies K.Oed by these turrets, this can be counted as K.O.s from the turret kills for the player. While the Enemy Officers and bosses K.Oed from the turret, it will only show a message e.g. "Alice Twins has defeated Riot General A!" when the player defeats the enemy officers without saying "Enemy Officer Defeated!". In addition, they last for 100 seconds before disappear.

In her Burst Mode and when deployed, it added with crayon 8 missile pods for both turrets. The missiles does a moderate damage each missile and when they hit the enemies will cause area-of-effect explosions.

Drawing Gatling Cannon: (Acts like the Storm Rush mechanics from Dynasty Warriors 8, execute this skill by pressing and undefined at the same time) Pink Alice stands on the ground, draws and deploy a crayon Gatling cannon turrets on both sides. Press and hold the button to attack enemies with a barrage of artillery shots up to 5 meter range. Press the undefined button or the Storm Rush is timed out, her crayon Gatling cannon turrets will shoot continuously in a stream of shots which spiral knocks the enemy away at last hit via spiral hard knockdown. Then the rayon Gatling cannon turrets disappear (This skill requires Alice Twins is Level 20).

During her Storm Rush Drawing Gatling Cannon, she can turn left or right via Analog Stick, but she can’t move forward while aiming.

Storm Rush Stance effect last for 8 seconds.


 * MP cost: 900
 * Cooldown: 30 seconds

Line of Drawings: (chargeable) Pink Alice facing her giant crayon in front, then charges at enemies with a giant crayon and rams them at the distance of 10 meters. Upon hit the enemies with Line of Drawings, they launch enemies into the air. However the longer he charged, the more powerful will be, but Pink Alice cannot be move while charging. Longer charged version can charge at enemies again. Can charge at enemies up to 2 times. (This skill requires Alice Twins is Level 30)


 * MP cost: 900 (uncharged), 1800 (charged)
 * Cooldown: 30 seconds (uncharged), 60 seconds (charged)

Drawing Arcanite Rocket Pink Alice facing her giant crayon diagonal upwards, then creates and fires a missile which causes a massive arcane expanding explosion to the front with a 30 meter AoE. Upon hit the enemies from the explosion they inflict heavy damage and spiral knocks enemies into the air via spiral hard knockdown. (This skill requires Alice Twins is Level 30)


 * MP cost: 1000
 * Cooldown: 50 seconds

Alphabetic Spread: Blue Alice facing her giant pen in front, the creates and shoot 5 random alphabetical letters in a fan-shaped formation to the front over 5 meter range. A larger impact can be given to targets that are nearer and causes flinging. (This skill is learned from the start of Alice Twins's level).
 * -|Blue Alice=


 * MP cost: 500
 * Cooldown: 12 seconds

Alphabetic Chain: Blue Alice brandishes her giant pen in front and launches a bomb with letters spiraling around that bounces along enemy targets for up to 8 times. If there are no more valid targets, the damage of the last hit is increased by a percentage amount for every remaining hit. (This skill requires Alice Twins is Level 10)


 * MP cost: 500
 * Cooldown: 16 seconds

Alphabetic Storm Rush: (Acts like the Storm Rush mechanics from Dynasty Warriors 8, execute this skill by pressing and undefined at the same time) Blue Alice stands on the ground as she prepares for swing stance. Press and hold the button to swing around to shoot a random alphabetical letter shots up to 5 meter range in front. Press the undefined button or the Storm Rush is timed out, she points her her giant pen in front and shoots a streams of random alphabetical letter shots to inflict multiple hits, damage and spiral knocks then enemies away from her via spiral hard knockdown. (This skill requires Alice Twins is Level 20)

During Storm Rush stance, it can move forward via directional pad (not analog stick) during her Storm Rush ready position.

Storm Rush Stance effect last for 6 seconds.


 * MP cost: 900
 * Cooldown: 20 seconds

Writer Wave: (chargeable) Blue Alice readies her giant pen in a ready swing position, then swings it to unleash a large wave of arcane elemental slash straight with letters forward in front of her. Pierce all enemies and damage them. However, the longer she charged, the more powerful will be, but Blue Alice cannot be move while charging. Longer charged version, can shoot a second wave. Similar Skill Attack to Liddell's Liddell Blow except weaker (This skill requires Alice Twins is Level 30).


 * MP cost: 900 (uncharged), 1800 (charged)
 * Cooldown: 25 seconds (uncharged), 50 seconds (charged)

Letter Storms: Blue Alice slowly circling around to create a multiple random letters spiraling around her while she walking towards the front to create a alphabetic storm. Inflicts multiple hits and last hit, inflicts fall-over state on enemies (This skill requires Alice Twins is Level 30).


 * MP cost: 1000
 * Cooldown: 35 seconds

Musou Attacks
Alice Bomber (Requires 1 Musou bar): The Alice Twins create a huge magical bomb, then throw it at the front which causes a massive arcane expanding explosion to the front with a 30 meter AoE, inflicting heavy damage and spiral knocks the enemies away on hit via spiral hard knockdown. This Musou Attack is learned from the start of Alice Twins’s Level.

, (Drawing Balloon Rocket Barrage) (Requires 1 Musou bar): The Alice Twins draw and deploy a crayon hot air balloon ride with many rockets and shoots ground enemies with a barrage of 100 drawing rockets which inflicts heavy 3 hit splash damage and spiral launches the enemy up into the air on hit, then the crayon hot air balloon disappears. This Musou Attack is requires to learn when Alice Twins is Level 10 and is usable in mid air.

Direction buttons (not Analog Stick), (Drawing Lettering Train Ride) (Requires 1 Musou bar): The Alice Twins draw and deploy a crayon drawing train, and then ride it. After few seconds, the train rushes forward to hit enemies several times, inflict massive damage and spiral launches the enemy up the air for a while before the crayon drawing train disappears. When any nearby enemies that caught by a drawing train will inflict heavy damage per hit spiral knocks up into the air on every hit and they will stuck in the running drawing train until they're blown away from them via Spiral Hard Knockdown launch. This Musou Attack is requires to learn when Alice Twins is Level 20 and is usable with the Direction buttons.

Alternate Musou Attack - R1 + (Child Girl's Pounce) (Requires 1 Musou bar): Blue Alice/Pink Alice hits the enemy with her headbutt. If she connects, she pounces the enemy on the ground and inflicts multiple slaps several times and ends with a hard swing her weapon vertically on downed enemy. Unblockable. This Musou Attack is requires to learn when Alice Twins is Level 30 and is usable with the R1 button.

(Blue & Pink Swing Combo) (Requires 2 Musou bars and instead of Blue & Pink Swing Combo):  The Alice Twins swing their weapons furiously 10 times (Blue and Pink respectively) to hit all enemies multiple times and ends with a showering Alphabetic Chain projectiles and Drawing Bombs which cause a large explosions around them, inflicting heavy damage and spiral knocks the enemies up into the air for every hit via spiral hard knockdown. This Musou Attack is requires to learn when Alice Twins is Level 40.

(Drawing Lettering Arcanite Beam Cannon) (Requires all Musous bar and instead of Drawing Lettering Storm & Explode): The Alice Twins draw and deploy a huge crayon tube shaped cannon turret and they take aim. The crayon cannon charge up and every time they attack, they saying "Fire!" (発射 Hassha!), it shoots a huge stream of arcane laser beam blast in front to inflict heavy damage, multiple hits and spiral knocks the enemies up into the air on every hit caught by a beam. Tapping the longer to fire more beams up to 10 shots a row during their Ultimate Musou. Every huge arcane laser beam hits something or at max range of 30 meters, it creates a huge expanding explosion with massive Area of Effect that inflict heavy damage and spiral knocks the enemy into a great heights in the sky as they caught in the explosion and the crayon laser cannon turret disappears. During their Ultimate Musou, the huge crayon cannon's line of fire can be aimed and controlled by using the Analog Stick. K.Oed enemies from the explosion will blast violently into low earth orbit and left out from the battlefield. This Musou Attack is requires to learn when Alice Twins is Level 50 along with Childhood's Masterpiece.

Burst Attack
(Childhood's Masterpiece) (Burst Mode required and instead of Drawing Lettering Arcanite Beam Cannon): The Alice Twins ready the burst attack by twirling their weapons around and they do a fast but, long version of Blue & Pink Swing Combo up to 20 times (Blue and Pink respectively). As their burst attack continues, they send a barrage of long swing of Alphabetic Spread and Drawing Bombs respectively by hooping repeatedly up to 10 times. Then follow up with Alphabetic Storm Rush and Drawing Gatling Cannon to inflict multiple hits several times. On the final blow and the burst attack is over, The Alice Twins draw a handheld beam cannon, take aim and shoots a huge stream of arcane laser beam blast in front of them to inflict massive damage, multiple hits and spiraling launch on every hit. Afterwards, it creates a huge expanding explosion with massive Area of Effect, spiral knocks the enemy into a great heights in the sky as they caught in the explosion. K.Oed enemies from the explosion will blast violently into low earth orbit and left out from the battlefield. This Burst Attack is requires to learn when Alice Twins is Level 50 along with Drawing Lettering Arcanite Beam Cannon.

Special Features
All characters use a Burst Mode.

Burst Mode: Temporally doubles the characters’ movement speed, stats and gain unlimited MP, also able to use Burst Attack.

Burst Mode last for 30 seconds.

All characters use can Dash skill.

Dash: This ability allows the characters to move with increased movement speed.

Fighting Style
Being a duo/twin character with a tag-team play style for advanced players, the Alice Twins are shared HP and MP ratings and also have their Musou Attacks are basically Combination. All of these girls are unique and different moves and skill attacks; for Pink Alice, she focuses her mastery of drawing reality to overwhelm her enemies with a real life drawings and raw explosive power. While Blue Alice focuses on her ranged attacks with a magical letter pen to hit the enemies from afar and stalling enemy offices and bosses with a wide spread shots.

The Alice Twins are only character in the game has a switching mechanic. When either Blue or Pink Alice is tagged out, the inactive character will rapidly recover Musou Gauge by 1% per second. Players can play as either Blue or Pink Alice in the stage and change between them via pressing the R1 button, combos, or skills. When switching via the R1 button, the character switching out cannot be hit, but the character switching in can be hit as well. Cooldown time for R1 is 1 second.

Although the Alice Twins have no down sides of either damage output, defense rating, raw speed, health or Intellect rating, but mostly is balanced character. The only drawback is little to lack Crowd Clearing attacks, meaning their C4 moves and Starter Musou Attack are only crowd clearing move with their full potential right at the start of their level until they learns more for crowd clearing skills and musou attacks.

Unlock requirements
This character can be unlocked in Stage 4 "Assaulting the Riot Revenue" by finding both girls hiding inside the containers, Once both girls are found, then must clear this stage to unlock this character. Otherwise you won't unlock this character if you ignore this unlock main character condition and the last 6 stages of Takion Arc story will cannot unlock and cannot continue the story unless you must unlock Alice Twins first.

Trivia

 * The Alice Twins made their debut in original anime Kagihime Monogatari: Eikyuu Alice Rondo. However, their appearance in that game was slightly different than the anime counterpart.
 * Their appearance are same but different and basically from the opening anime.
 * Like from the original Kagihime Monogatari: Eikyuu Alice Rondo, their roles and personalities are similar manner in the original.
 * Their movesets and skill attacks are loosely based on Academic class from Dragon Nest; for instance Pink Alice is a Engineer/Shooting Star Class while Blue Alice is a Ray Mechanic.