Difficulty

Difficulties are intended to play either as casual players for beginners or as hardcore players for greater challenge. The difficulty is set the enemies's stats of the game, sometimes it will be change the enemy officer and boss's attack patterns during the game. The difficulties run on a general scale of:


 * Alice: The regular enemies will not attack you in this difficulty with their stats penalty of -200%, while general troops are only a simple 1 attack (excluding playable AI CPU characters, enemy officers and bosses are often limited to simple 2 chain basic combos). Very low EXP bonuses and loot rate due to being the lowest difficulty in the game. This difficulty level is recommended for players who are completely new to Warriors players or to players who want to learn a stage's layout or objectives as practice in Free Mode for higher difficulty levels without using Interim Saves or Loads, or in case, playthrough the entire Protagonist stories from start to finish. (Players will not flinch in this difficulty, even the player is attacking or idling stand still)
 * Easy: The regular enemies' stats penalty is -100% and they will sometimes, enemies in this difficulty with only a simple 1 attack. Enemy general troops are often limited to simple 2 chain basic combos while generic officers always have 3 chain basic combos (excluding playable AI CPU characters and bosses). Low EXP bonuses and loot rate. This difficulty level is recommended for beginner players who have passing familiarity with "Warriors" games, or those who want a less frantic gaming experience.
 * Normal: Enemy attacks are balanced, so they aren't too overwhelming in this difficulty. General troops are often limited to simple 3-to-4 chain basic combos, while generic officers always have 4 chain basic combos, while the bosses and playable AI CPU characters are sometimes use their Skill Attacks in this difficulty. Normal EXP bonuses and loot rate. This difficulty level is recommended for the average players comfortable with "Warriors" gameplay.
 * Hard: The enemies' stats are higher up to 300% and their attacks are more aggressive with a simple 2-to-3 chain basic combos, while general riot troops are often limited to simple 3-to-4 chain basic combos, while generic officers always have 4 chain basic combos generic officers always have 4 chain basic combos in this difficulty. In addition, all playable CPU characters can perform 5-to-6 chain basic combos. Bosses and playable AI CPU characters are frequently use their Skill Attacks and sometimes use Super Attacks in this difficulty (playable AI CPU characters use the Musou Attacks instead of Super Attacks, making them deadlier than regular officers' Super Attacks. Higher EXP bonuses, loot rate and +100% Gold Find. This difficulty level is recommended for players who are looking for challenge.
 * Chaos: WARNING The enemies' stats are sky rocketing up to 600% and their attacks are ferociously with 4 chain basic combos with C3 moves, general riot troops and generic officers are always have 4 chain basic combos while often using more varieties of moves and acting more aggressive as well as all playable CPU characters always perform 6 chain basic combos with charge related combos. Bosses and playable AI CPU characters are frequently use their Skill Attacks and Super Attacks in this difficulty (Musou Attacks for playable AI CPU characters). Low level characters with poorly geared get hit by any attacks, they'll meet a swift one hit kill if not careful. In addition, in Chaos setting causes all playable CPU characters to use their Unique weapons in battle by default. Double EXP bonuses with higher loot rate and +200% Gold Find. This difficulty level is recommended for hardcore "Warriors" players or if you feel bravely to challenge this difficulty, then equip weapons, armors and accessories with top notch gears and max level attributes.
 * NIGHTMARE: This is the hardest difficulty in the game and only be unlocked after clearing all difficulty levels in all Protagonist stories, even more challenging than Chaos. The enemies' stats are beyond sky rocketing up to 2000% and all enemies including allies are ALWAYS level l00 (LV 256 on the final stage). Also most AI controlled playable characters can perform their Direction Musou Attacks and if you fight any enemy AI controlled playable characters goes beyond 11 minutes, they'll perform Ultimate Musou Attacks (only they performed if you encounter them). The enemy attacks in Nightmare difficulty are almost instant death sentence to the low level poorly geared characters. In addition, like Chaos difficulty, all AI controlled playable characters are still using their Unique weapons in battle by default. +1000% EXP bonuses, greater loot rate for a chance to get Legendary grade items and +1000% Gold Find. This difficulty level is recommended for super hardcore players or if you feel bravely enough to try this difficulty, then equip weapons, armors and accessories with top notch gears and max level attributes.

Guest Enemies

 * Read more about Guest Enemies: See: Guest Enemies.

Both Hard and Chaos difficulties have additional "Guest Enemies" (like Guest Enemy Officers and Mid Bosses) from other protagonist arcs to increase the variation for every stage.