Items

Kagihime Monogatari Eikyū Alice Musou's in game item uses the same in game Items format from Diablo series especially Diablo II. They are the mainstay that helps the player customize his/her character stats. Many types of items can be equipped by the player character as jewelry, weapons or armor. Weapons only be equipped with specified character.

Characteristics
Items have the following in common:
 * They can be traded with trading NPCs in Wonderland Market (with the exception of crafted items from the Weapon Crafting in Wonderland Market)
 * They are stored in Weapons/Armor/Accessories selections in Character Option in order to equip.
 * They can be dropped by defeated enemies on the ground or breaking wooden crates or containers.
 * They are only stored after clearing the stage (failing the stage or quit the game, all the items you carried during the stage are discarded).

Items are the various tools and trinkets that can be found, collected, used and sold by the player character. They are found by:
 * Defeating enemy officers, bosses or riot general troops
 * Breaking wooden crates or containers
 * Crafting in the Weapon Crafting in Wonderland Market
 * Purchasing from Wonderland Market
 * Clearing the stage

Weapons
These Weapons were seen with the same format from Dynasty Warriors series.
 * Normal grade weapons (1st weapons)
 * Magic grade weapons (2nd weapons)
 * Rare grade weapons (3rd weapons)
 * Epic grade weapons (4th weapons)
 * Unique grade weapons (5th weapons, but only be purchased from Black Market in Wonderland Market or defeating mid bosses or end bosses with 5% drop rate)
 * Exceptional grade weapons (Secret weapons, but only be obtained from crafting in Wonderland Market or defeating mid bosses or end bosses with 1% drop rate)

Items
These Items were seen in any locations, but they can equipped to all characters.
 * Normal items
 * Magic Items
 * Rare Items
 * Epic Items
 * Unique Items
 * Rings
 * Amulets
 * Earrings

Item Generation
Kagihime Monogatari Eikyū Alice Musou, each item was given a certain Item Level which was stored in a huge database in the game files. Whenever a enemy officer is defeated, the game looks at the Character Level and the Stages in which the enemy officer was defeated. Then, the game looks at the item tables and rolls an item to drop. The magical attributes are also chosen by rolling all the Magical Prefixes and Suffixes. Then, the pouch and/or chest are dropped on the ground. When breaking a wooden crates or containers, a similar procedure is carried out but using only the Stage Level in the calculation. AI controlled Playable Characters and Bosses have a boost to their enemy level. So, they have better than normal drop rates.